Welcome to Until The End. We are a moderate Harry Potter role-playing site set in the Marauder's Era. Our plot is generally derived from details in the book, but as an AU site we do take liberties most anywhere we like. Those who died in the books can have a second chance at living, and those who lived are always at risk.
Tom Marvolo Riddle has long since disappeared and in his stead Lord Voldemort has risen, bringing a small army with him. The Ministry of Magic has thus far ignored the growing menace that is the Death Eaters and Albus Dumbledore has taken it upon himself to defend the wizarding community from an evil he knows is building. War is coming. Pick a side!
School's Out For Summer
The Hogwart's Express has pulled up to the station in King's Cross station and the summer holidays have officially begun. What mischeif will you get into in the warm summer sun?
*Coming Soon* - Summer Solstice Carnival
Travel by portkey to the biggest summer celebration in wizard society - The Summer Solstice Carnival! There will be food, games, prizes, fun and more!
First constructed in the early 13th century, the estate has passed through many generations of Sayres, and has gone through just as many remodels.
Each generation adds something new to the structure, be it an additional wing or additional charm intended for future descendants. The extensive grounds include a pier and boathouse for Camulus' ship, an aviary center that focuses on both owl and falcon training, four separate gardens, and equestrian center. The grounds also play host to a remote village of artisans and farmers in addition to a large woods which acts as a sanctuary for all creatures both magical and muggle, though the occasional hunt is approved during certain times of the year.
The castle itself boasts many guest rooms and various wings and apartments for the large family that resides there all decorated to each individual tastes. Otherwise there is a an entry lounge, indoor swimming pool, game room, formal dining area, ballroom, library, exercise room, two kitchens, a cellar, dungeon, and their own version of a room of requirement that took 3 generations to charm. The castle is heavily steeped in magic and seems to have a spirit of it's own. It is said that no harm can come to a Sayre at Castle Eire.